VR training simulator

CQB

Close-quarters battle training in virtual reality, for infantry units and special operations forces.

The problem

One environment, the same targets, every time.

Close-quarters drills need a real environment, role-players and live rounds, and they can injure. The environment is hard to change, so after the first run it holds no surprises.

Hard to change

A new room, a shaft or a tunnel means construction work.

Static targets

Flat figures that never move, and nobody fires back.

Unseen

Shots, hits and misses go uncounted. The debrief runs on memory.

Why a unit needs it

Every soldier rehearses the scenario before facing it for real.

The drive

Repetitions without rounds

Mistakes spend simulator time, not ammunition, role-players or a training facility.

Never the same scenario twice

Enemies, civilians and traps are reshuffled on every run, so nobody learns the answer.

Combat stress, rehearsed

Fire comes in, a charge goes off, the hit is felt on the body.

What it helps with

Recognition and reaction

Enemy or civilian, read at the doorway, and faster with every run.

Weapon handling

Reloads, the selector and stoppages on an M4 replica that recoils.

Threat awareness

Mines, IEDs and thrown grenades on the route, and a blast felt through the vest.

In a concrete tunnel, an enemy in a plate carrier aims his rifle straight at the soldier, whose gloved hands grip the M4 in the foreground

What it is

A headset, a rifle and a vest: the soldier walks into the fight.

The soldier wears a VR headset and a haptic vest, and carries an M4 replica that fires, recoils and reloads. They move on their own feet: each scenario is laid out to fit the real room.

Inside: houses, a shop, courtyards and a tunnel, with enemies who shoot back, civilians who hide or run, and explosive traps. Every hit, from a round or a blast, is felt through the vest.

The operator picks the mission and sets each phase from the PC. At the end, seven statistics show every shot, every hit and every mistake.

Missions and smart AI

Two missions, nine phases, above ground and below it.

Houses, a corner shop, courtyards, alleys and a tunnel, each laid out to fit the training room. Enemies see and hear, patrol, chase, take cover, wait or flee; civilians hide or run. Who stands where, what they carry and where the traps lie is dealt again on every run.

Mission 1, the apartment: a bookcase, an old TV and sunlight on the carpet
M1 · Apartment
Mission 1, the tunnel: a concrete passage with a rubble floor
M1 · Tunnel
Mission 2, the courtyard: an outside staircase, plastic chairs and broken paving
M2 · Courtyard
Mission 2, the bedroom: a bed, a TV and a lamp, with sunlight on patterned tiles
M2 · Bedroom

Also in CQB

The M4 replica

80% of a real rifle's recoil. Magazine, charging handle and selector as on the issue M4; stoppages on command.

The haptic vest

Every hit, from a round or a blast, is felt on the side it came from.

Explosive threats

Mines, IEDs and thrown grenades along the route: one, two or random per phase.

Practice range

An indoor range for practice at any time, or before a mission.

The operator

Every phase set in a few clicks, every run counted.

A booby trap at the foot of an armored vehicle: a dynamite bundle and a pipe bomb beside a bag and bottles

Default or Custom

Play each phase as designed, or set its people and traps one by one.

People and traps

An enemy, a civilian, both, two enemies or none; up to two traps; or random.

Seven statistics

Shots fired and hits, accuracy, enemies and civilians killed, hits taken from fire and from blasts.

One PC, one room

A Windows PC, a headset, the M4 replica and the vest, in a clear 10 × 7 m room. No internet.

Next step

A pilot with your unit.

  • One CQB station installed at your site in one day: PC, headset, M4 replica and vest

  • Two weeks of training, the statistics of every run collected

A spatial computing company that builds training simulators for armed forces.

Track record

An Israeli company that has supplied systems to the US Army, the US Marine Corps and the IDF.

CQB today

A working proof of concept: two missions in nine phases, a practice range, an M4 replica, a haptic vest, and statistics for every run.

All simulators

STEP · MAVRICK

Contact

Talk to us

Tell us which unit you train and which moment you cannot stage. We will propose a pilot.